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Spyro Enter the Dragonfly GameCube

Spyro: Enter the Dragonfly is a 2002 video game created by Universal Interactive Studios, Check Six Studios, and Equinoxe Digital Entertainment. It is the fourth console game in the Spyro series and the sixth overall, being the first for either consoles and the first main entry to not to be developed by Insomaniac Games.

Named for the companions of the dragons in the setting, Enter the Dragonfly follows Spyro in his adventure to rescue 90 magical dragonflies that his returning enemy Ripto scatters around the Dragon Realms when he tries to abduct them.

Spyro: Enter the Dragonfly receives mixed to negative reviews due to its short length, lack of originality, and numerous technical issues. This is caused by creative disagreements with the publisher and time constraints to meet the holiday 2002 deadline. It is followed by the release of Spyro: A Hero's Tail by Eurocom in 2004.

Plot[]

The story begins during a rite of passage for a group of dragon hatchlings, which are the dragon eggs in Year of the Dragon.

Each hatching is meant to receive a dragonfly partner of their own, but Ripto, who is the antagonist of Ripto's Rage, disrupts the event. He makes his unexpected appearance through a magical portal, along with his henchmen in attempt to capture all of the dragonflies, thus weakening the power of every dragon and thereby get his revenge upon Spyro. His spell misfires, however, and the dragonflies become scattered throughout the Dragon Realms.

Spyro must then recover the dragonflies by capturing them using his bubble breath ability and by completing tasks for NPCs. After collecting all of the lost dragonflies, Spyro fights and defeats Ripto, who retreats to his homeland.

Gallery[]

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